![]() ![]() Having lots of large images is going to cost too much memory. If you have a big character and want it to be crisp and high-resolution, then each frame is going to take up a lot of space. However, sprite sheets come with a few huge downsides. Extreme squash-and-stretch? Perspective changes? Morphs? Do as you please, to the game it’s all just images! ![]() The animator can draw anything they like and it will just work. Sprite sheets are great because they allow for complete freedom. In any case, it’s just a series of tightly packed images. The frames might be in a grid, or spaced more efficiently like we did for Awesomenauts. Sprite sheets aren’t limited to just character animation: they can also store other things, like special effects or plants. A sprite sheet is simply a big texture with all the frames for all a character’s animations in it. Traditionally 2D animation in games is done using sprite sheets. ![]() Blightbound features huge screen-filling bosses that need to animate smoothly without taking up insane amounts of memory. ![]()
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